Program

 

Wednesday, 14.10.2015, Potsdam (ZeM) – How to get there?

Session chair: Sebastian Möring (University of Potsdam, Germany)

11:00

PANEL Critical theory and meaning in the computer game

13:00

LUNCH BREAK

14:00

PANEL Ludo-Hermeneutics

17:30

BREAK

18:00

KEYNOTE The Play-process of Understanding and the Hermeneutic Dimensions of Computer Games, Monica Vilhauer (Roanoke College, United States)

19:00

END

 

Thursday, 15.10.2015, Berlin (BTK)

9:00

REGISTRATION

9:30

Opening speech by Thomas Noller (Vice-rector of BTK)

9:40

Opening speech by Stephan Günzel (Chair of the Organizing Committee, Head of Game Design Program at BTK)

9:50 Opening speech by Sebastian Möring (Chair of the Program Committee, University of Potsdam)

Session chair: John Richard Sageng (University of Oslo, Norway)

10:00

KEYNOTE Making Games, Making Sense, Paolo Pedercini (Carnegie Mellon University, United States)

11:00

BREAK

11:15

Designing smell games, learning from animal play (pdf), Hanna Wirman (The Hong Kong Polytechnic University, Hong Kong) and Simon Niedenthal (Malmö University, Sweden)

11:45

Self-Transformation Through Game Design (pdf), Stefano Gualeni (University of Malta, Malta)

12:15

Between autopoiesis and neoliberal self-fashioning: the dialectics of self-construction in single-player RPG games (pdf), Feng Zhu (University of Manchester, United Kingdom)

12:45

LUNCH BREAK

Session chair: Mirjam Goller (BTK, Germany)

13:45

“Who should I call if no one shows up to pick up the dead? #movingout”- On materiality, meaning and gameness in Cities: Skylines (pdf), Olli Leino (City University of Hong Kong, Hong Kong)                    

14:15

Of certainty and authenticity. Toward ethical consequences of video games hermeneutics, Tomasz Majkowski (Jagiellonian University in Krakow, Poland)

14:45

Spirit of Seriousness and Bad Faith, or, the Meaning of In-game Life (pdf), Marta Matylda Kania (University of Lower Silesia, Wroclaw, Poland)

15:15

BREAK

Session chair: Daniel Vella (University of Malta, Malta)

15:30

Three types of representations in digital games (pdf), PaweĊ‚ Grabarczyk (University Of Lodz, Poland)

16:00

Ghosts of Present Past. The video game as an anthropomorphized communication act (pdf), Justyna Janik (Jagiellonian University in Kraków, Poland)

16:30

BREAK

16:45

Academic game interpretation: a defence (pdf), Paul Martin (University of Nottingham Ningbo China, China)

17:15

Isaac Unbound: Play as Ontology, Adam Sulzdorf-Liszkiewicz (University of Southern California, United States)

17:45

END

 

Friday, 16.10.2015, Berlin (BTK)

Session chair: Olli Leino (City University of Hong Kong, Hong Kong)

10:00

Computer Games as Philosophical Medium (pdf), Jere Surber (University of Denver, United States)

10:30

A Philosophical Approach To The Refuge-Prospect Theory In Urban Open World Games By Merging Deleuze/Guattari and de Certeau (pdf), Marc Bonner, University of Cologne, Germany

11:00

BREAK

11:15

The world as algorithms: political philosophy in computer simulations (pdf), Pierre Depaz, New York University, United States

11:45

What is a simulation of a game? (pdf), David Myers (Loyola University New Orleans, United States)

12:15

LUNCH BREAK

Session chair: Rita Santoyo Venegas (National Autonomous University of Mexico, Mexico)

13:15

Ruin Representations: Understanding meaning making in video games through urban ruins, allegory and trope theory (pdf), Emma Fraser (University of Manchester, United Kingdom)

13:45

The Radical Productivity of Play, Adam Nash and Thomas Penney (pdf) (RMIT Melbourne, Australia)

14:15

BREAK

14:30

PANEL: DOING philosophy with video games

16:30

SIGHTSEEING

21:00

DINNER

24:00

END

 

Saturday, 17.10.2015, Berlin (BTK)

Session chair: Csongor Baranyai (BTK, Germany)

10:00

KEYNOTE V(x) vs. R(x) – Meaning, Relationships, and Well-Being in Virtual Worlds, Johnny Søraker, University of Twente, Netherlands

11:00

BREAK

11:15

Black Skin White Guns – Becoming Colonizer in Resident Evil 5 (pdf), Sabine Harrer (Vienna University & Austrian Academy of Science, Austria) and Martin Pichlmair (IT University of Copenhagen, Denmark)

11:45

The Other Player: Margins, Difference and Newcomers in Game Cultures, Hanna Wirman (The Hong Kong Polytechnic University, Hong Kong)

12:15

Seductive play in digital games (pdf), Ida Kathrine Hammeleff Jørgensen (IT University of Copenhagen, Denmark)

12:45

LUNCH BREAK

Session Chair: Anita Leirfall, University of Bergen, Norway

13:45

The Character of the Ludic Muse (pdf), Daniel Vella (University of Malta, Malta)

14:15

How to approach health packs in the wild. Meta-ontological reflections (pdf), Ea Christina Willumsen and Hans-Joachim Backe (IT University of Copenhagen, Denmark)

14:45

World-Withdrawal, Mathias Fuchs, Leuphana University, Germany

15:15

BREAK

15:30

FINAL DISCUSSION